Join for FREE | Take the Tour Lost Password?
Shop deviantART for the
holidays and save BIG!
Click here! :holly:
[x]

deviantART

:flirty:
 
©2009 ~keiku
:iconkeiku:

Artist's Comments

This is an update of my 25th century phaser design. This is now utilizing a new technology and is no longer known as a phaser.
--
(Edit): added settings for this weapon.
--
Settings for the mid 25th century type II phasarque.

These may be different than those listed in the Star Trek: The Next Generation Technical Manual for phasers (on purpose)

Mid 25th Century Type-2 phasarques have sixteen power settings:

STUNS
1. Light Stun - causes central nervous system impairment on humanoids, unconsciousness for up to 5 minutes. Long exposure by several shots causes reversible neural damage.
2. Medium Stun - causes unconsciousness from 5 to 15 minutes. Long exposure causes irreversible neural damage, along with damage to epithelial tissue.
3. Heavy Stun - causes unconsciousness from 15 to 60 minutes depending on the level of biological resistance. Significantly heats up metals.
THERMAL
4. Light Thermal Effects - causes extensive neural damage to humanoids and skin burns limited to the outer layers. Causes metals to retain heat when applied for over five seconds.
5. Medium Thermal Effects - causes severe outer layer skin burns. Can penetrate simple personal force fields after five seconds of application.
6. Heavy Thermal Effects - penetrates organic and structural materials. The thermal damage level decreases from this level onward.
DISRUPTION
7. Disruption Effects - due to widespread disruption effects, kills humanoids.
8. Disruption Effects - causes a cascade disruption that vaporizes humanoid organisms. Any unprotected material can be penetrated.
9. Disruption Effects - causes medium alloys and structural materials, over a meter thick, to exhibit energy rebound prior to vaporization.
DISRUPTION EFFECTS
10. Disruption Effects - causes heavy alloys and structural materials to absorb or rebound energy. There is a 0.55 second delay before the material vaporizes.
11. Disruption Effects - causes ultra-dense alloys and structural materials to absorb or rebound energy before vaporization. There is a 0.2 second delay before the material vaporizes. Approximately 10 cubic meters of rock are disintegrated per shot.
12. Disruption Effects - causes ultra-dense alloys and structural materials to absorb or rebound energy before vaporization. There is a 0.1 second delay before the material vaporizes. Approximately 60 cubic meters of rock are disintegrated per shot.
EXPLOSIVE DISRUPTION EFFECTS
13. Explosive/Disruption Effects - causes shielded matter to exhibit minor vibrational heating effects. Approximately 100 cubic meters of rock are disintegrated per shot.
14. Explosive/Disruption Effects - causes shielded matter to exhibit medium vibrational heating effects. Approximately 195 cubic meters of rock are disintegrated per shot.
15. Explosive/Disruption Effects - causes shielded matter to exhibit major vibrational heating effects. Approximately 450 cubic meters of rock are disintegrated per shot.
EXTREME EXPLOSIVE DISRUPTION EFFECTS
16. Extreme Explosive/Disruption Effects - causes shielded matter to exhibit light mechanical fracturing damage. Approximately 785 cubic meters of rock are disintegrated per shot.

Mid 25th Century Type-2 phasarques have six width settings:

WIDTHS
1. Very Narrow – beam is 0.5 centimeters in diameter
2. Narrow - beam is 1 centimeter in diameter
3. Standard - beam is 5 centimeters in diameter
4. Medium - beam is 15 centimeters in diameter
5. Wide - beam is 75 centimeters in diameter
6. Full Spread - beam is 300 centimeters in diameter

Comments


love 0 0 joy 1 1 wow 0 0 mad 0 0 sad 0 0 fear 0 0 neutral 0 0
:iconscifirocker:
It looks organic.

Very nice design.

--
Live long and prosper!
Greetings from Germany!

My Cylon Army:
:cylon::cylon::cylon::cylon::cylon::cylon::cylon::cylon::cylon::cylon::cylon::cylon::cylon::cylon::cylon::cylon::cylon::cylon::cylon:

Long live Celtic Glasgow!

CELTIC 4EVER!
:iconkeiku:
thank you.

--
After pornography, Star Trek information is probably one of the easiest things there is to find on the net.
- Faith J. Cormier
:iconkiteboy1:
Nice ergonomic grip on this side arm phaser. Question. Dose this phaser have more setting than the previous models?

--
KiteBoy1 signing off!
:iconkeiku:
Thank you.

It has 16 settings just like the type II phaser of the 24th century, the higher settings are however, more powerful.

I just added a list of settings to the deviation so take another look.

--
After pornography, Star Trek information is probably one of the easiest things there is to find on the net.
- Faith J. Cormier
:iconkiteboy1:
With phaser technology of 25th Century. I believe and have a theory that a 25th-century phaser you would have a 17th setting say... a reverse fusions setting. You know how fusion energy gets really really hot, reverse fusion energy gets extremely cold, rendering the target to a solid block of ice. But that's just crazy talk from me. Maybe there's no such technology is reverse fusion. :-)

--
KiteBoy1 signing off!
:iconkeiku:
I don't think it would work with the effect produced by phasers anyway, since they cause nuclear disruption. However since my "phasarque" is not actually a phaser maybe I can make it do that.

--
After pornography, Star Trek information is probably one of the easiest things there is to find on the net.
- Faith J. Cormier

Details

June 4
153 KB
153 KB
614×800

Statistics

6
5 [who?]
131 (0 today)
0 (0 today)

Site Map